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How To Change The Camera Color In Source Filmmaker

Contents

  • 1 Installation and setup
    • 1.ane Why tin't I run the SFM on my laptop?
    • 1.2 Why does my viewport have a white line across it or look washed out?
  • 2 Layout
    • two.i My SFM window is the incorrect size and I can't reach the menus. How do I reset it?
  • iii Viewport navigation
    • iii.one Why does my photographic camera not move sometimes in the viewport?
  • 4 Game fashion and movie way
    • four.1 I exited game way with Alt+Tab ; how practise I become my mouse pointer back?
    • iv.2 Tin can I tape gameplay in a game other than TF2?
  • 5 Blitheness tips
    • five.ane How tin I movement a gun to the position of a character's mitt?
    • 5.2 How can I make a gun follow a hand's existing animation?
    • 5.iii How tin I animate the scene camera orbiting around a character?
    • 5.4 How practise I create polish camera movement in the SFM?
    • 5.v How tin can I pose the Scout's dogtags or the Soldier's helmet straps?
    • 5.6 I want to create facial animation—why can't I see the Phoneme and Emotion tabs?
    • five.vii How can I make my movie feel more cinematic?
    • 5.eight How can I avoid gimbal lock in the SFM?
  • half dozen Content creation
    • half-dozen.one How can I go my models and maps to work with the SFM?
    • 6.ii How do I change a model's materials?
    • six.3 Tin I brand maps in the SFM?
  • 7 Working with shots
    • vii.1 Why does my blitheness finish too presently?
  • 8 Audio
    • viii.ane How exercise I import custom audio?
    • 8.two How practice I disable reverb on audio effects?
  • 9 Rendering
    • 9.one I am seeing speckles (noisy shadows), how can I remove them?
    • ix.2 Why don't I see the option to render at 1080p in the export movie dialog?
    • 9.3 Why does my poster/video mistiness the groundwork when rendered, simply not in the SFM?
  • 10 Sharing your movies
    • 10.1 How can I publish my moving-picture show to YouTube?
  • 11 Resources
    • xi.i What are some good resources I tin can use to learn to animate better?
  • 12 Reporting bugs
    • 12.ane How exercise I report a bug, ask a question, or make a proposition?
  • 13 Meet also

Note.png Note: The SFM is an internal tool made by Valve for its own animators. While y'all tin do some amazing things with it, it has very few safeguards, and it requires a high-powered computer to run well.

Installation and setup

Why tin can't I run the SFM on my laptop?

The SFM requires a somewhat powerful system to run well. But because games such as TF2 and Portal will run on the laptop, does not mean the SFM will. Laptops with embedded graphics chips or small-scale screens are unlikely to exist able to run the SFM. For more than information about minimum hardware requirements, see Installation. If your laptop has a powerful video scrap that is capable of running other 3D software without any bug, check your driver settings; information technology is possible that it may have incorrectly categorized the SFM as a "low functioning" application.

Why does my viewport accept a white line across it or look washed out?

If this line appears, your computer does non meet the Source Filmmaker's minimum requirements.

Layout

My SFM window is the wrong size and I tin't reach the menus. How practice I reset it?

Click the Reset Layouts option in the Layout section of the Windows carte du jour (Windows -> Layouts -> Reset Layouts).

Viewport navigation

Why does my camera non move sometimes in the viewport?

The camera might be blithe. For more information, see "The scene camera and the viewport," in Cameras overview.

Game way and picture style

I exited game way with Alt+Tab ; how do I get my mouse pointer back?

Yous have to get out game mode with F11 earlier you can move your mouse pointer in motion picture mode.

Can I record gameplay in a game other than TF2?

Not at this time, though in that location is a Portal 2 IFM bachelor here.

Note.png Notation: The Portal 2 IFM is not maintained nor supported by Valve.

Animation tips

How tin can I move a gun to the position of a character'southward hand?

Lock the gun's weapon_bone to the hand, utilize the Zippo preset on the gun's blitheness, and unlock the gun. For more information, see Working with locks and List of procedural presets.

How tin I make a gun follow a hand's existing animation?

Lock the gun to the paw, use the Playhead preset on the gun'south animation, and unlock the gun. For more information, encounter Working with locks and Listing of procedural presets.

How can I animate the scene photographic camera orbiting around a character?

Select the photographic camera, place the pin on the character, and employ the rotation manipulator to move the camera in a circumvolve around the character. For more information, encounter The screen manipulator and The rotation manipulator.

How practice I create smooth camera move in the SFM?

Y'all can puppeteer the viewport manipulator with left drag and the WASDZX keys and hitting the spacebar. You must have the animation fix for the active camera selected and be in the move editor with all of time selected for this to work. Afterwards, y'all can apply the "smooth" preset, or select a custom region of time with falloff and use the "round" preset.

How tin can I pose the Scout'south dogtags or the Soldier'southward helmet straps?

Many less commonly modified controls are hidden on a multifariousness of models by default. You lot can run across these subconscious controls by toggling "Show Hidden Controls" from the options carte du jour in the animation set editor. You can besides show and hide selected controls from the context menu.

I want to create facial blitheness—why can't I see the Phoneme and Emotion tabs?

You may not have imported the "hwm" version of the character model. This is a higher-quality version of the model that is used for facial animation and lip-sync. Endeavour adding a new model, and type "hwm" into the Filter text box at the bottom of the model browser. You'll see a list of all nine TF hwm models. Pick the ane you lot desire, and add together information technology to your shot. You should see the Phoneme, Viseme, and Emotion tabs at present.

How can I make my movie feel more cinematic?

Try narrowing the field of view using 1 of the lens presets to mimic a existent world lens. Movies are rarely shot with a wide angle lens on every shot.

How tin I avoid gimbal lock in the SFM?

In order to avoid gimbal lock in the SFM y'all must use The Motility Editor to rotate objects. Despite SFM using quaternion rotation, The Graph Editor yet calculates rotations using Euler rotation before converting back to quaternion rotation which makes it susceptible to gimbal lock. More than specifically, gimbal lock will occur when the Y centrality of a bone is set to xc or 270 degrees.

Content cosmos

How tin can I get my models and maps to work with the SFM?

If you want to utilise additional models or maps, beyond those that come with the SFM, recompile them offset. This includes whatsoever models or maps from Team Fortress 2, or any other Source game. For information nigh compiling models, run into Compiling a model. For information most compiling maps, encounter Saving and Compiling.

How practise I change a model's materials?

Find the .vmt that the model is using and copy it into your ain mod. The way source modding works, any files of the same name and location are used instead of the models in tf or tf_movies so you can tweak it however you want. For more data, run into the Material System category.

Tin I make maps in the SFM?

The SFM, like many Source games, comes with the Source SDK included. This includes the Hammer map editor, which is used to create maps. To use the SDK, launch the SFM from the Steam library and choose "Launch SDK". For more information on map creation, see Level Design.

Working with shots

Why does my blitheness finish besides presently?

You may need to make your shot longer. For more information, run across Manipulating shots.

Audio

How do I import custom audio?

Make sure your sound is a 44.1KHz 16bit .wav file and salve it somewhere nether your mod/sounds directory. MP3's besides piece of work, but they don't scrub well. if you want to excerpt lip sync from a audio file, make sure there is only voice in the file with no groundwork racket or music.

How do I disable reverb on audio furnishings?

Put a # in forepart of your path for the audio in the element viewer, and it will be played regardless of the soundscape the actor is currently standing in.

Rendering

I am seeing speckles (noisy shadows), how can I remove them?

SSAO speckles (click to see)

What you're seeing is a preview of ambient occlusion, which is a lighting technique that simulates sure aspects of real-world calorie-free and shadow. Leaving it on means that your rendered moving picture will have a more realistic look. Merely if you want to, you can plow it off in the render settings by right-clicking in the viewport.

Note.png Annotation: To be noticeably smoothed out, ambient occlusion requires at least 64 samples of depth of field.

Alternatively, y'all may disable ambient apoplexy by correct-clicking in the viewport, clicking "rendering settings", and un-ticking Ambient Occlusion. This will have the benefit of increasing the framerate of the viewports, as well as decreasing rendering times.

Why don't I see the choice to render at 1080p in the consign movie dialog?

To return at 1080p, you have to add –sfm_resolution 1080 to your SFM launch options. For more information, see Rendering at 1080p. If you need assistance setting the launch options, see Setting Game Launch Options.

Why does my poster/video mistiness the background when rendered, just not in the SFM?

This is caused past photographic camera discontinuity affecting depth of field. To set, select the animation set for the primary photographic camera, and move the slider labeled 'aperture' all the manner to the left. This volition remove the depth of field blur.

Alternatively, right-click within the viewport. Select 'Progressive Refinement' and untick the 'Depth of Field' checkbox.

Note.png Note: The second option will crusade renders to appear grainy if SSAO is enabled.

Sharing your movies

How can I publish my motion picture to YouTube?

On the File menu, click Sharing, and so click Publish Movie to YouTube and Steam. In the dialog box that comes up, type in your YouTube username and password. If you don't already have a YouTube account, click Create Account. Annotation that currently, the SFM does not back up 2-footstep verification.

Resources

What are some proficient resource I can apply to learn to animate better?

Check out 12 bones principles of animation, The Illusion of Life, Timing for Animation, and Acting for Animators.

Reporting bugs

How practice I report a bug, ask a question, or brand a suggestion?

Visit the forums, and if your bug, question, or proposition is not listed at that place, you might create a new forum entry. For bugs, you can too file a bug report and send information technology to [email protected].

See also

  • Issues reports

Source: https://developer.valvesoftware.com/wiki/SFM/Common_issues_and_questions

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